Blood & Banners RP

A role-play server for Kingdom Come: Deliverance II

Blood & Banners RP

Kuttenberg, 1403. Raise your banner, or bleed beneath another's.

The realm is open: 0 / 600 souls
1citizens
4hours lived
1banners raised
0properties
5,500groschen in the treasury
The realm's keep for October 2026: 0% · 0 EUR of 300 EUR for October 2026 · support the realm

The gamemode

Six pillars hold up the realm

Every system the realm runs on was built for role-play first: what you earn, own and break stays earned, owned and broken.

I

Factions

Found a house, a guild or a band under your own banner. Ranks, rights, coffers and a ledger. Alliances, and wars with a stated cause.

II

Property

Houses, shops, taverns, market stalls and inn rooms on the town's own doors. Your key, your strongbox, your spare keys.

III

Economy

Coin in your purse can be stolen. Coin with the money-changer cannot. Hourly wages, the Crown's tax, buyers for every trade's goods.

IV

Trades

Nine honest trades with their own levels, from woodcutter to physician. The town hall posts a work order every day.

V

Conflict

Kingdom Come's own combat. A lethal blow wounds rather than kills, and finishing a wounded foe is a choice the law remembers.

VI

The law

Wanted notices and bounties. The watch arrests, fines and sends to the pillory. The cell holds. Banishment for the worst.

What this is

A life, not a match

Blood & Banners is a serious role-play server. You play one character, with a name, a trade, a purse and a reputation, and the world remembers them. Everything you own stays when you log out: where you stood, what you carried, your horse, your skills.

Nobody is handed a story. You find work, make friends and enemies, swear yourself to a banner or raise your own, and settle disputes with words, coin or steel.

Kuttenberg, in the year of our Lord 1403

The silver city never sleeps. Its mines feed the King's mint, and the King has worries of his own: his brother Sigismund holds him prisoner, and the lords of Bohemia choose sides.

In the streets below the great church, miners, merchants, monks and mercenaries all want their share of the silver.

Citizenship

From Settler to Patrician

  1. ISettlerEvery soul begins here.
  2. IIPeasant3 hours in the realm.
  3. IIICottager10 hours.
  4. IVTownsman25 hours.
  5. VBurgher50 hours and a property.
  6. VIAlderman100 hours, property and a faction.
  7. VIIPatrician200 hours, property, a faction and 20,000 groschen.

Rise by the hours you live in the realm and by what you hold. Stay away too long and the town's book forgets you, one rank at a time.

Factions

Banners of the realm

All factions

House Blackthorn [BLK]

1 member · led by Jahseh Blackthorn

Property

A door of your own

Buy a house, a shop, a tavern or a market stall at its own door, or rent an inn room by the day. You get the key, up to six spare keys for those you trust, and a strongbox nobody else opens. Lose the key, change the locks.

Upkeep is due every week from your bank. Leave it unpaid and the Crown takes the place back.

The property market

Deed of the town steward

Properties in the realm
0
For sale now
0
Held by citizens
0
Upkeep, a house
12% a week
Most one may hold
2

Honest work

Nine trades

Woodcutter

Fell trees with a work axe; bundles of firewood for the timber buyer.

Miner

Break rock in the hills; silver ore for the mint, iron for the smiths.

Herbalist

Pick what the meadows give; more with every level.

Hunter

With a licence from the town hall; the tanner pays a hunter's price.

Farmer

Carry the harvest from the field to the mill, sack by sack.

Courier

Sealed letters to the addresses on the clerk's list, paid by the road.

Coachman

Your own cart, your passengers, the coach stops of the realm.

Night watchman

Walk the dark streets on duty. Arrest the wanted.

Physician

Bind the wounded where they fall. A wage, and a fee from every patient.

Every trade has its own levels, and you keep them when you change trade. A higher level works faster and pays more.

Conflict

The struggle for the land

Factions swear alliances and declare wars, and every war needs a cause said aloud and a day's notice. Members of two factions at war fight without the law calling it murder. Sieges happen on Wednesday and Saturday evenings.

  • The realm is at peace. For now.

Crime and the law

The wanted roll

Wanted

Nobody

The roll is empty.

— gr

Suspicious, isn't it?

The full roll

Rules of the age

Before you set out

  1. Stay in character. Out-of-character talk goes in /b and /ooc, and only there.
  2. No killing without a reason your character would stand behind. A wounded enemy is a choice: finishing them is murder in the eyes of the law and of the staff.
  3. Value your life. When a blade is at your throat, act like it.
  4. Wars between factions need a stated cause and a day's notice. Sieges only at their appointed hours.
  5. No exploiting bugs, cheats or third-party tools. Report bugs to staff with /report.

Read every rule

Lately in the realm

Proclamations

The herald

The gates of Kuttenberg open

Proclamations of the realm will be posted here: new laws, wars declared, feasts and executions. Check back often.

By the fire

Talk of the realm

The forum

Questions

Asked at the inn

What do I need to play?

Kingdom Come: Deliverance II (Steam, Microsoft Store or Epic) and our free launcher. Register here, and once your application is approved, sign in to the launcher and play.

Is my website password my game password?

Yes. Sign in to the Blood & Banners launcher with your character name and the password you chose here, and it takes you straight into the realm.

Can I die for good?

No. A lethal blow wounds you. If someone finishes you, you die and wake at the infirmary, which costs coin and time. Your character lives on.

How do I earn coin?

Take a trade at the town hall, serve a faction for its rank wage, sell what you make, or trade with other players. The parish gives alms to those with nothing.

Can I own a house?

Two at most. Hold the use key at a door marked 'View the property'. Upkeep comes out of your bank every week.

What if I break the law?

Crimes others notice go on the wanted roll. The watch can arrest you when you are down or have yielded, and fine you or send you to the cell or the pillory.

The stewards of the realm

The staff are recruiting

Fair-minded, patient and about when the realm is busy? Help keep its peace as a moderator. Every new member of the staff begins on a trial.

Your name is not written yet.

Register, write your character, and walk into Kuttenberg.