Blood & Banners RP

The guide

Trades

The town clerk at the town hall gives 22 trades: woodcutter, miner, herbalist, hunter (with a licence), farmer, courier, coachman, night watchman, physician, gravedigger, herald, lamplighter, stablehand, scribe, brewer, fisherman, rat-catcher, charcoal burner, beekeeper, bodyguard, shepherd and night soil man. Each has levels 1–10 you keep when you change trade. A daily work order pays half again as much in one trade. /job shows yours, and the radial menu's Work ring has each trade's task. The watch /patrols at night, the gravedigger /tends the churchyard, the herald cries the news (/herald), the lamplighter lights the lamps at dusk (/light) and the stablehand /grooms horses. The rat-catcher clears cellars (/rats), and the charcoal burner fills a kiln with firewood (/kiln load, then /kiln collect). The beekeeper sets hives on their own land (/hive place, /hive collect). The shepherd drives a flock from one pasture to another (/flock), and the night soil man empties cesspits after dark (/muck). A bodyguard is hired for a price and a time with /guard hire <guard> <price> <minutes>: bring the client through alive and the pay is yours.

← Coin and the bankFishing →