Blood & Banners RP

The realm · Merchants

Merchants, clothiers and armourers

Dress as your station allows, and arm yourself as your purse does. More than eighteen merchants keep shop in the realm, and between them they sell every piece of clothing, every weapon and every piece of armour the game has.

Every piece in the game

The merchants' shelves are filled from the game's own tables: every garment, men's and women's, from the rag-dealer's worn tunics to the court draper's brocade hoods; every weapon, from the village smith's old iron to the master swordsmith's named longswords; every piece of armour, from worn gambesons to Nuremberg plate; and the jewellery, belts and pouches besides. Each merchant sells the pieces of its own class, and dresses the part. /merchants in the game tells you where each one stands.

Clothing

Arms and armour

Jewellery and leather

Prices, stock and selling back

Your clothes matter beyond looks: at night and in winter, too little on your back leaves you cold (see survival). The dyer re-dyes what you wear, so a faction can put its people in matching colours (the dyer).

No pay-to-win

Every piece is bought with coin earned in the realm: by a trade, a faction's wage, a bounty or a bargain. Patronage buys thanks and honour, a badge and a name colour, and never coin, goods, weapons, skills or property.

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