Blood & Banners RP

The realm · Law and crime

Law and crime

The realm has laws, and men paid to keep them. A crime that others hear of puts your name on the wanted roll with a price on your head, and the watch can see it over your head as plainly as your hat.

The wanted roll

A murder, a blow struck in anger, a purse reached into and caught, a door or a strongbox forced: each one the realm hears of goes on the wanted roll with its bounty, and the bounties add up.

CrimeBounty
Murder400 groschen
Horse theft250 groschen
Extortion250 groschen
Housebreaking200 groschen
Kidnapping200 groschen
Smuggling150 groschen
Robbery150 groschen
Pickpocketing120 groschen
Cattle rustling120 groschen
Poaching100 groschen
Assault80 groschen
Crop theft60 groschen
Trespass40 groschen
Robbing a fish trap40 groschen

An unpunished crime is forgotten after a week. /wanted shows your own record.

Who keeps the law

The night watch on duty, the members of an official faction, the town's officers and the staff are the law's men. They see [WANTED] and the bounty over a criminal's head, they are told of each new crime as it happens, and they may set a tracking hound on the wanted (pets and dogs).

The cell holds: a prisoner who walks out of it is put straight back, and nobody fights from behind its bars. A prisoner who leaves the realm finds the rest of the sentence waiting at the next login.

What is no crime

Accusations go to the courts, where a Lord, a Bailiff or a Reeve tries the case, sometimes by combat: see politics and courts.

Wounds, and death

A blow that would kill leaves you wounded instead: down on the ground, still bleeding, able to talk and nothing more. Another player may carry you, and a physician may bind your wounds with /treat for a fee and set you on your feet. Untreated, after five minutes you are found and taken to the infirmary, which charges 50 groschen and leaves you too weak to fight for ten minutes. After a minute you may /giveup and be carried there at once.

A wounded body struck again dies, and the one who struck the blow is a murderer in the law's eyes, unless your factions are at war or it was a duel to the death. The infirmary's barber-surgeon brings the dead back from the brink for 120 groschen, and they too cannot fight for ten minutes. Your character lives on, and keeps what they carried.

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